The sword is used to force enemies to the ground, which if left unattended will rise to fight again. Defeating the sand demons requires the use of both sword and dagger. Again, the Prince must use his acrobatic abilities to best his opponents by leaping, rolling, and outmaneuvering his assailants. Engaging the enemy with acrobaticsīreaking up the platforming and puzzle elements are faster-paced combat segments. The environment can be as dangerous as any sand demon the palace is littered with spikes, saws, and blades.Īccompanying the levels are light puzzle elements, forcing the Prince to pull switches, manipulate mirrors, and search for hidden pathways.
To navigate the palace, the Prince must utilize every skill in his acrobatic arsenal: from simple running and jumping to running along walls, dodging hazards, and swinging from poles. Platforming is the central gameplay element to Sands of Time. On October 24, 2017, it was made backwards compatible with the Xbox One. The Xbox version is backwards compatible with the Xbox 360 and was released on the system's online storefront on October 23, 2017. Both segments often require the aid of the Dagger of Time, a magical relic that can manipulate time itself and undo mistakes made by the player. In combat, the Prince's acrobatic strengths are augmented by his formidable swordsmanship. These platforming segments are broken up by combat against the palace's transformed denizens. Most of the player's time is spent utilizing the Prince's vast array of acrobatic techniques to navigate the palace. The premise is used to divide the game into two segments: combat and platforming. The rest of the game pits the player against sands demons – former humans transformed by the Sands – and an even deadlier environment. While on a journey to a neighboring kingdom, the Prince unknowingly releases the cursed Sands of Time. Sands of Time places players in control of a character known only as the Prince, son of King Sharaman of Persia. A reboot of the original Prince of Persia franchise, development of the game included collaboration with the original series' creator, Jordan Mechner, who is credited in the game as writer and game designer. Don't waste your time unless you want to play 15% of a game only to hit a massive brick wall.Prince of Persia: The Sands of Time is a cross-platform game released in late 2003. I cannot beleive anyone has ever gotten past this level it's that hard and rediculously stacked in the favor of the game. When are these game developers going to realize that 90% of gamers out there won't deal with quality this poor. Simply the worst game out there masking under the veil of nice graphics - too bad since they are gorgous (from what I saw of them). I even brought in other advanced games who all looked at me like I was crazy for suggesting they try to beat this battle it is so ill conceived. What a rip off! No kidding- no cheats, nothing you can do but try and try again- ultimately failing. It results in an unplayable game that will stop you 15% of the way through it.
I am a relatively advanced gamer, and I have to say that this battle system is amongst the worst I have ever tried to play. 90% of gamers will only see the first 15% of this game- for there is a respawning never ending battle level that simply cannot be won 90% of gamers will only see the first 15% of this game- for there is a respawning never ending battle level that simply cannot be won (I'm not kidding).